4/16/2024 0 Comments Playspace mover wmrMy space is very tiny if I set the playspace to mark the walls at the furniture yet it is very spacious if I set it up the way that I have, where I have marked the playspace so the boundary is the walls of the area I have to walk around, and then I have placed warning boxes using an overlay called stop sign, where the boxes I have made place a boundary around everything I might crash into or hit with my controller. And if I set the playspace so that the walls stop at the walls I have no idea if I am about to crash into the furniture or not. If I set my playspace so that the walls stop at the furniture, my space gets real cramped and small, and as I said, if I swing my arms through the playspace walls where the furniture is, I have no idea if I am about to hit a wall or not. I want to make full use of my space, I want to be able to walk up to my sofa and know where to stop, yet still be able to extend my arms out above the sofa and know where the wall is so that I do not smash my controller into it. I have decided to use a 3D model of the rooms my VR cable can reach (it's open space between the lounge, kitchen and dining room so I have plenty of room to walk around) in order to be the thing that tells me I am not about to crash into anything (skip down the sections if this is too long to read)Īfter numerous headaches playing around with WMR room boundaries and steam chaperone, after spending long careful time setting up playspaces in both only to have to do it all over again because stupid WMR tracking starts making everything shift around because it can't figure out where I am (for example, moving my head and the floor raises up to my knees then rubber bands down, everything shifting to the left, to the right, because I moved my head).
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